State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Basketball Games on iOS in France

A snapshot of the top basketball games on the iOS platform in France for Q1 2021, showcasing download and user engagement trends. Sensor Tower provides detailed insights into the performance of these leading sports applications.

Q1 2021 Performance of Top Basketball Games on iOS in France

As the first quarter of 2021 drew to a close, basketball game enthusiasts in France were actively engaging with a variety of games on their iOS devices. Sensor Tower's data gives us a glimpse into the performance of the top basketball games during this period.

Starting with SLAM DUNK from TV Animation, the game showed a fluctuating trend in revenue, peaking at around $7K in early February before tapering off to about $3K by the end of March. Downloads hit a high of over 1K in mid-January, but by the end of March, they had declined to under 200. Weekly active users followed a similar downward trajectory, starting at nearly 3K and dropping to under 1K in the same timeframe.

2K's NBA 2K Mobile Basketball Game also experienced ups and downs in its revenue, with notable peaks of over $5K in early February and mid-March. The game maintained a steady download rate, ranging from around 3K to over 4K throughout the quarter, while weekly active users saw a slight decrease from over 10K at the beginning of January to around 9K by the end of March.

MASOMO LIMITED's Basketball Arena - Sports Game displayed significant revenue peaks, particularly in mid-February, reaching over $6K. The game's downloads were impressive, with a massive surge to over 18K in the second week of February before settling to around 6K by the end of March. Weekly active users for the game showed a peak of over 44K in mid-February, which then gradually declined to around 20K by the quarter's end.

Electronic Arts' NBA LIVE Mobile Basketball had smaller revenue figures, with a high point of $1.4K in early March. Downloads started strong at over 1K in late December, but saw a decrease to under 1K towards the end of March. However, the game boasted a large active user base, peaking at over 98K in mid-January, before experiencing a gradual decline to around 54K weekly active users.

Lastly, NBA SuperCard Basketball Game, another title from 2K, had modest revenue performance with highs of around $900 in late January and late March. The game's downloads saw a peak of over 400 in late December, which diminished to less than 100 by the end of March. Weekly active users mirrored this trend, with a decrease from over 700 to around 300 over the quarter.

In summary, the first quarter of 2021 saw varying levels of engagement and financial performance among the top basketball games on iOS in France. While some games showed strong revenue and download numbers, others maintained a robust active user base. For further insights and detailed analytics on app performance, Sensor Tower's platform is the go-to resource.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021